ENT.Type = "anim"
ENT.AutomaticFrameAdvance = true 

ENT.TurretNR = 0

function ENT:Initialize()	
	local sequence = self:LookupSequence("aim_leftright")
	self:SetSequence(sequence)	
	
	local totalTurrets = ents.FindByClass(self:GetClass())
	self.TurretNR = #totalTurrets + 1
end